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House 13 Threat Entities: The Reacher, The Hitcher, The Nester & Located

Authoritative entity profiles for all canonical hazards in House 13 (Roblox Universe 10642022844). Grounded strictly in official badge definitions and game description evidence as of September 20, 2026.

4 Official Threat BadgesLocated AnomalyRoblox API Verified
Editorial Route Note: This page is maintained at /wiki/builds-and-entities to preserve established URL indexing, canonical continuity, and incoming backlink signals. In House 13, survival is determined not by RPG player “builds”, but by understanding canonical threat entities and environmental defense systems.
Quick answer

House 13 Threat Entities at a Glance

Roblox Universe 10642022844 defines four officially named environmental threats alongside the anomaly badge 'Located'.

Entity 1

THE REACHER

ID: 1594464231618439

“The window can be shut right up until it climbs through.”

Breaches windows. The verified countermeasure is shutting the window sash before climb-through completes.

Entity 2

THE HITCHER

ID: 2411742504410368

“It settles on you in the dark. Get back into a lit room before your time in darkness runs out.”

Attacks in unlit zones. The verified countermeasure is returning to an illuminated room before darkness time expires.

Entity 3

THE NESTER

ID: 3208271310595683

“Close the closet while it's inside. Once it claims a room, stay out of that room or rapidly flash your light at it.”

Infests closets. The verified countermeasure is closing the closet or rapidly pulsing light beams into claimed rooms.

Entity 4

THE WHISTLER

ID: 936532269988598

“Stay inside while it whistles. Run back into the house if it spots you.”

Whistles as it approaches. The official text pairs that whistle with one instruction - stay inside - and names running back into the house as the recovery once it spots you.

Full WHISTLER counterplay
Canonical Profiles

Verified Entity Rules & Countermeasures

Each entity operates strictly within the rules confirmed by its official Roblox badge description.

Perimeter Window Breacher

The Reacher

Badge ID: 1594464231618439

Official In-Game Quote

“The window can be shut right up until it climbs through.”

Verified API Award Snapshot

311,297 awarded (past 24h: 66,340) as of 2026-09-20

Verified Counterplay Rules

  • •Breaches exterior windows into the house.
  • •The window can be shut right up until the entity climbs through.
  • •No offensive weapon can damage or kill The Reacher.

Evidence Status

verified (official badge specification & API snapshot)

Darkness Ambush Hazard

The Hitcher

Badge ID: 2411742504410368

Official In-Game Quote

“It settles on you in the dark. Get back into a lit room before your time in darkness runs out.”

Verified API Award Snapshot

21,193 awarded (past 24h: 4,843) as of 2026-09-20

Verified Counterplay Rules

  • •Settles on survivors who remain in unlit or blacked-out areas.
  • •Returning to an illuminated room resets and breaks the entity's hold.
  • •Official descriptions specify 'before your time in darkness runs out'; exact seconds (e.g. 3.5s or 5s) are undocumented community estimates.

Evidence Status

verified (official badge specification & API snapshot)

Closet Infestation & Territory Denial

The Nester

Badge ID: 3208271310595683

Official In-Game Quote

“Close the closet while it's inside. Once it claims a room, stay out of that room or rapidly flash your light at it.”

Verified API Award Snapshot

12,976 awarded (past 24h: 2,616) as of 2026-09-20

Verified Counterplay Rules

  • •Inhabits and claims interior closets and wardrobes.
  • •Close the closet door while the entity is inside to contain it.
  • •If a room is claimed by The Nester, survivors must either vacate that room or rapidly flash their flashlight beam at it.

Evidence Status

verified (official badge specification & API snapshot)

Exterior Stalker

The Whistler

Badge ID: 936532269988598

Official In-Game Quote

“Stay inside while it whistles. Run back into the house if it spots you.”

Verified API Award Snapshot

6,979 awarded as of 2026-10-04 (the record was created 2026-09-25, so its counter is younger than the three above and is not a rarity comparison)

Verified Counterplay Rules

  • •Whistles as its approach cue, and staying inside while it whistles is the action the official text states.
  • •Once it spots you, running back into the house is the official text's stated recovery.
  • •Its record is the newest in the catalogue and is the only first-party text published about it.

Evidence Status

verified (official badge specification, catalogue read 2026-10-04; per-threat detail on /monsters/the-whistler/)

Anomaly Classification

The ‘Located’ Detection Mechanic

A standalone badge that points to an underlying stealth, detection, or hiding failure condition.

In addition to the four active physical monsters, House 13 features the badge Located (Badge ID: 4174009469748496). Its official narrative description reads:

“You were never hidden. You were only difficult to find.”

Evidence Distinction: The existence of the badge and its exact text are verified via the Roblox Badges API (112,692 awarded as of 2026-09-20). However, community theories regarding what causes this badge to award (such as opening the door to an Impostor or staying in a closet while an entity searches) remain unverified player reports.

Official Badge Snapshot
Badge Name:Located
Badge ID:4174009469748496
Total Awarded:112,692 (as of 2026-09-20)
Past 24h Activity:23,256
FAQ

Frequently Asked Questions: Threat Entities

Key clarifications based on official Roblox API data and game descriptions.

Why is this page located at /wiki/builds-and-entities?

This route is retained to preserve established URL indexing, backlink authority, and historical search impressions, while shifting editorial focus directly to House 13's verified threat entities (The Reacher, The Hitcher, The Nester, The Whistler) rather than generic build templates.

Are there any other named monsters or entities in House 13?

No other monster entities are registered in the official Roblox Badges API for Universe 10642022844 as of the 2026-10-04 read, which lists four named threat records. The front-door antagonists are designated as 'Impostors' in official game text, and the anomaly achievement is 'Located'.

What triggers the 'Located' badge?

Official badge text for Located (Badge ID: 4174009469748496) states: 'You were never hidden. You were only difficult to find.' While community players report that it triggers upon admission of an Impostor or interior detection, the exact causal code trigger remains unconfirmed community consensus.

Can you eliminate or trap monsters permanently in House 13?

No. All verified entity mechanics are defensive counters: shutting windows, returning to lit rooms, and closing closets. There are no weapon systems or permanent monster defeat mechanics in House 13.

Related Wiki Topics

Explore Defensive Systems & Pacing

Deepen your understanding of House 13 with verified documentation on house mechanics and night progression.