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Evidence-Based Threat Rankings

House 13 Threat Tier List: Rarity, Danger & Counterplay

An evidence-calibrated threat ranking for House 13 on Roblox. Evaluates all confirmed entities using official Roblox Badges API award counts as of September 20, 2026, operational reaction windows, and verified defense rules.

Ranked by Official Award CountsChecked as of September 20, 2026Editorial Letter Tiers Disclosed
Quick answer

How Are Threats Ranked in House 13? Official Encounter Rarity & Operational Margin

Grounded in official badge award statistics from the Roblox Badges API as of September 20, 2026.

This house 13 tier list monsters guide ranks verified House 13 entities (The Reacher, The Hitcher, The Nester, and Infiltration Impostors) by lethality, stealth, and counterplay complexity to establish an objective, verifiable survival hierarchy. In House 13 [HORROR] on Roblox (Universe ID: 10642022844), there is no official developer threat tier list or numerical kill-rate statistic. To provide players with actionable survival priorities, this guide synthesizes their lethality and stealth threat profiles with operational counterplay demands using two rigorous criteria:

  1. Official Encounter Rarity (API Snapshot as of 2026-09-20): Measured by total public badge grants. The Reacher is the most common named threat with 311,297 awards, followed by The Hitcher with 21,193 awards, and The Nester as the rarest named threat with 12,976 awards.
  2. Operational Error Margin (Editorial Perspective): How severely a player is punished for a misstep. Infiltration Impostors and The Hitcher carry zero recovery tolerance (instant death or strict darkness timeout), while The Nester offers dual-phase mitigation, and The Reacher provides a forgiving window-latching animation.
Editorial S-Tier

Impostors & The Hitcher

Fatal door entry or darkness ambush; zero recovery leeway.

Editorial A-Tier

The Nester

Rarest threat (12,976 awards); room denial counterable by flashing.

Editorial B+-Tier

The Reacher

Highest volume (311,297 awards); generous window latching timing.

Special Alert

Located Badge

112,692 awards; reported causal trigger on failed door unlock.

Interactive threat ranking

Filter Threats by Sector and Encounter Rarity

Explore detailed threat profiles, official badge rules, and tactical defense procedures. All letter rankings are editorial classifications clearly separated from API-verified badge facts.

Methodology Transparency: Threat letters (S/A/B) represent an editorial perspective combining official encounter rarity from the Roblox Badges API (as of 2026-09-20) and error tolerance. The official Roblox API publishes no threat tier numbers or kill rates.

Displaying 4 threat profiles under the active filter.

S (Editorial)Associated with Located Badge (ID: 4174009469748496)

Infiltration Impostors (Front Door Disguise)

Official API Verified
Official Badge Rule [Verified]:

“Official game description confirms Impostors take the shape of people, wear their clothes, imitate voices, and ask to be let in.”

Encounter Rarity Snapshot (as of 2026-09-20):

112,692 Located badges awarded (past 24h: 23,256) as of 2026-09-20.

Operational Error Margin: Zero error tolerance: Unlocking the deadbolt for a pretender terminates the run immediately per community playthrough reports.

Verified Countermeasure: Keep front deadbolt latched; conduct 5-point voice and uniform screening before unlocking; never let unverified knockers enter.

Ranking Basis: Ranked S (Editorial) due to zero margin of error: a single screening mistake ends the survival session immediately without recovery opportunity.

S (Editorial)The Hitcher (Badge ID: 2411742504410368)

The Hitcher (Darkness Ambush Threat)

Official API Verified
Official Badge Rule [Verified]:

“It settles on you in the dark. Get back into a lit room before your time in darkness runs out..”

Encounter Rarity Snapshot (as of 2026-09-20):

21,193 awarded (past 24h: 4,843) as of 2026-09-20.

Operational Error Margin: Zero grace room: Survivors must navigate back to illuminated areas before darkness time expires; exact seconds are undocumented.

Verified Countermeasure: Sprint immediately back into illuminated rooms during blackouts; memorize lit room routes; avoid prolonged unlit hallway searches.

Ranking Basis: Ranked S (Editorial) because darkness events restrict movement across the entire house, and failure to reach light before the unknown timer expires causes fatal damage.

A (Editorial)The Nester (Badge ID: 3208271310595683)

The Nester (Closet & Room Infestation)

Official API Verified
Official Badge Rule [Verified]:

“Close the closet while it's inside. Once it claims a room, stay out of that room or rapidly flash your light at it..”

Encounter Rarity Snapshot (as of 2026-09-20):

12,976 awarded (past 24h: 2,616) as of 2026-09-20.

Operational Error Margin: Two-phase containment: Stage 1 allows preventative closet shutting; Stage 2 permits evasion or flashlight beam strobing to repel.

Verified Countermeasure: Keep bedroom wardrobes latched; if the room becomes claimed, stay outside the perimeter or rapidly strobe your flashlight beam directly at the entity.

Ranking Basis: Ranked A (Editorial) as the rarest named threat (12,976 awards); dangerous room-denial mechanic mitigated by dual counterplay options (avoidance or flashlight pulsing).

B+ (Editorial)The Reacher (Badge ID: 1594464231618439)

The Reacher (Perimeter Window Infiltration)

Official API Verified
Official Badge Rule [Verified]:

“The window can be shut right up until it climbs through..”

Encounter Rarity Snapshot (as of 2026-09-20):

311,297 awarded (past 24h: 66,340) as of 2026-09-20.

Operational Error Margin: Generous mechanical window: The official badge rule explicitly confirms the sash can be shut right up until climb-through completes.

Verified Countermeasure: Patrol ground-floor perimeter windows systematically; latch window sashes promptly when an breach attempt is visible.

Ranking Basis: Ranked B+ (Editorial) despite high encounter volume (311,297 awards) because the verified defense rule provides the most forgiving reaction window in the game.

Editorial disclosure

What the Official API Does NOT Rank: Explaining the Editorial Model

Total transparency regarding what Roblox officially publishes versus what our guide editorially evaluates.

Many third-party Roblox tier lists assign arbitrary power ratings or make unsubstantiated claims about monster lethality percentages. We refuse to fabricate data. The Roblox Badges API for Universe 10642022844 publishes only the following data points:

  • Badge Name and Numerical ID (e.g., The Reacher ID: 1594464231618439).
  • Cumulative Awards and Past-24h Counts (as of 2026-09-20: Reacher 311,297; Hitcher 21,193; Nester 12,976).
  • Official Narrative Description (containing verbatim mechanics rules).

The official game data does NOT provide damage-per-second, kill-to-encounter ratios, monster spawn frequency algorithms, or developer-assigned tier classifications.

Therefore, our S, A, and B+ letter tiers are explicitly editorial perspectives. They represent a synthesis of how frequently players encounter an entity (encounter rarity) and how narrow the player's survival margin is once an encounter begins.

Threat EntityOfficial Badge IDTotal Awards (2026-09-20)Encounter RankEditorial Tier
The Reacher1594464231618439311,297Rank 1 (Most Frequent)B+ (Editorial)
Located (Infiltration)4174009469748496112,692Rank 2 (Detection)S (Editorial)
The Hitcher241174250441036821,193Rank 3 (Rare)S (Editorial)
The Nester320827131059568312,976Rank 4 (Rarest Threat)A (Editorial)
Evidence calibration notice

Located Badge & Front Door Lethality: Verified Existence vs Reported Causality

Distinguishing API-verified badge facts from community-reported causal gameplay triggers.

In House 13, one of the most critical survival milestones is the Located Badge (Badge ID: 4174009469748496). To adhere to strict evidence calibration standards, we delineate what is verified from what is reported:

Verified Fact

Located Badge Exists & Has 112,692 Awards

The Roblox Badges API confirms that the badge exists, was awarded 112,692 times (23,256 in the past 24h) as of 2026-09-20, and carries the official description: “You were never hidden. You were only difficult to find.”

Reported Mechanism

Unlocking Door for Impostor Triggers Award

Multiple player walkthroughs and community reports indicate that unlatching the front deadbolt and letting an Impostor inside results in instant run termination and grants the Located badge. Because the server-side code is not public, this causal trigger remains classified as reported, unconfirmed.

Regardless of causal badge assignment, the tactical implication is unequivocal: never unlatch the front deadbolt until full screening is completed. A door screening failure provides zero reaction time, making Impostor detection the highest-priority operational skill in any survival attempt.

Progression strategy

Difficulty Progression Context & Beginner Defense Prioritization

How the 6, 12, and 18-night difficulty tracks dictate your threat focus as of September 20, 2026.

Threat danger does not exist in a vacuum; it escalates directly through the three official game modes confirmed by the Roblox Badges API:

Easy Mode (6 Nights)

Entry: 1,806,573 attempts
Survival: 349,272 clears
Night Span: Exactly 6 Nights

The mode most players enter first. Focus almost entirely on perimeter window latching (Reacher) and front door discipline.

Medium Mode (12 Nights)

Entry: 38,619 attempts
Survival: 7,152 clears
Night Span: Exactly 12 Nights

Severe endurance step-up. Interior darkness blackouts and closet checks become frequent hazards alongside perimeter window pressure.

Hard Mode (18 Nights)

Entry: 1,812 attempts
Survival: 24 clears
Night Span: Exactly 18 Nights

24 recorded clears worldwide as of 2026-09-20. Requires flawless multitasking across all threats with zero deadbolt or window lapses.

Beginner Defense Roadmap: What to Master First

If you are just launching House 13, follow this tiered operational sequence:

  1. Phase 1 (Nights 1 to 2) — Deadbolt Discipline: Never touch the door handle when someone knocks until you have verified their uniform, distress story, and speech rhythm. A single unforced door opening ends the session instantly.
  2. Phase 2 (Nights 1 to 3) — Window Patrol Rhythm: The Reacher represents your most frequent mechanical threat (311,297 awards). Establish a steady sweep across all ground-floor windows every 20–30 seconds. Remember the official rule: the window can be shut right up until the entity climbs through.
  3. Phase 3 (Nights 4 to 6) — Illuminated Anchor Points & Closet Checks: As nights advance, keep doors to illuminated rooms clear in case of house blackouts to evade The Hitcher. Check bedroom closets periodically and latch them shut if you suspect The Nester is inside.
Diagnostic triage

Post-Death Triage: Diagnose What Terminated Your Run

Use the location and circumstances of your demise to identify the responsible entity and review its verified counterplay.

Death LocationAttacking ThreatProbable CauseVerified Counterplay RuleDeep-Dive Resource
Front Entry FoyerInfiltration ImpostorDeadbolt unlocked without verification“verify everyone... locked your door and waited”Impostor Guide →
Perimeter WindowThe ReacherWindow sash remained unlatched after climb-through“window can be shut right up until it climbs through”Reacher Guide →
Darkened Room / HallwayThe HitcherStayed too long in unlit area during blackout“Get back into a lit room before your time in darkness runs out”Hitcher Guide →
Bedroom / WardrobeThe NesterCloset left open; entered claimed room without strobing“Close closet while inside... stay out or rapidly flash light”Nester Guide →
Evidence FAQ

Frequently Asked Questions About House 13 Threat Rankings

Clear, factual answers cross-referenced with the Roblox Badges API and official game blurb as of September 20, 2026.

Does House 13 have an official threat tier list published by the developers?

No. The official Roblox Badges and Universe APIs do not publish monster tier rankings, damage numbers, or kill percentages. Any letter-grade tier list (such as S, A, or B+) is an editorial perspective that synthesizes official badge award rarity as of 2026-09-20 with mechanical error margins.

How does encounter rarity rank the three ranked threats in House 13?

Based on official Roblox Badges API award counts as of 2026-09-20: The Reacher is the most frequent encounter with 311,297 awards; The Hitcher is moderately rare with 21,193 awards; and The Nester is the rarest of those three with 12,976 awards. The catalog's fourth threat record, THE WHISTLER, was created on 2026-09-25, and its counter read 0 awards on 2026-09-26 and 1,801 awards on 2026-09-27. Those badges have been live for different lengths of time, so their counters are not comparable yet and THE WHISTLER is still not ranked here.

What are the verified defensive rules for the three ranked threats in House 13?

All counterplay rules are verified directly from verbatim badge descriptions: For The Reacher, the window can be shut right up until it climbs through. For The Hitcher, returning to a lit room before time in darkness runs out repels the entity (no official seconds number exists). For The Nester, close the closet while it is inside; if it claims the room, stay out or rapidly flash your flashlight at it.

What is the Located badge and does opening the door to an Impostor trigger it?

The Located badge (ID: 4174009469748496; 112,692 awarded as of 2026-09-20) officially reads: 'You were never hidden. You were only difficult to find.'. While the badge existence is confirmed by official API, player community reports indicate that opening the door to an Impostor causes instant death and awards this badge.

Which threat tier should beginner players prioritize when starting House 13?

Beginners should prioritize perimeter window checks for The Reacher and front-door deadbolt discipline against Impostors during Nights 1 through 3. Easy Mode carries 1,806,573 award grants against 349,272 survival grants (official API read 2026-09-20), where perimeter and door mechanics represent the vast majority of early fail states.

Tactical Counterplay

Complete Monster Guide

Detailed breakdown of The Reacher, The Hitcher, and The Nester with verified badge descriptions and unverified audio cues clearly tagged.

First-Session Roadmap

Beginner Survival Guide

Data-backed difficulty selection protocol based on 1,806,573 Easy Mode attempts and the three essential Night 1 survival rules.

Official Metrics

All 13 Official Badges

Complete database of IDs, award counts, 24h grant rates, and verbatim badge descriptions retrieved directly from the Roblox Badges API.

Mode Progression GuideSurvival HandbookDecision Helper