What the House 13 controls actually are
One session of the 2026-09-16 build, watched end to end. Labels below are what the recording shows on screen.
The front door runs on three console controls rather than on a single interact prompt: a blue IMPOSTOR CHECK, a green LET IN and a red CLOSE DOOR, with dialogue options beside them for questioning whoever is outside (observed 01:45–02:12). The rest of the house runs on one shared interact key: it shuts forced windows, holds a closet door closed, and recharges the Signal Jammer.
Two limits matter more than the labels. First, the check control never shows a clear result in the recording, so this page cannot tell you what it reports. Second, letting someone in is not a safe state: admitted visitors later attacked from inside the house at 14:17–14:25, 15:10–15:25 and 26:30–26:38.
No developer-published control list exists for this game. Dread Forge documents none, so no part of this page is an official keybind. Need the decision instead of the controls? Use the front-door screening checklist for whether to open the door, and the beginner guide for what to do first.